![]() | Genetic Wars Manual | ![]() |
Users can play against the computer, against another user across a network, or two players can play on the same machine.
In the course of playing Genetic Wars, you will create genetically unique soldiers, which you can use both to fight and to breed yet more powerful and intelligent soldiers.
The object of the game is to capture all of the goals spread through the tilescape. To capture all of them, you'll need soldiers to go out and get them, and also soldiers to attack the enemy to prevent them from doing the same. During the course of a battle, you'll need soldiers to get food, attack the enemy, and capture goals. Use the different soldier designs to do each of these tasks.
Adding a soldier costs 1000 energy points. The base starts with enough energy for a few soldiers, but more energy must be harvested from the tilescape to create more. Some soldiers will perform this function by searching for food and returning it to the base. It's a good idea to start the game by putting food-seekers into the game. You can see how much energy a soldier has by looking at the display at the bottom of the soldier's picture. When a soldier runs out of energy, it dies.
All soldier designed are stored in genebanks. You can save these genebanks in a file and retrieve them for later games. There's no need to start from scratch each time you play Genetic Wars. You begin with a few basic soldier designs. Use these designs to fight your early battles, until you are familiar with how combat works and you know what makes a good soldier.
Soldiers that are attacked lose energy. When they lose all their energy, they dies. Doing the attacking also subtracts some energy.
All soldiers have the same inherent abilities. Soldiers that do not fire shells are still able to do so, but they choose not to.
Soldiers of a given design will behave the same way each time they are put into a world. They do not learn from experience or get better at what they do. To get better soldiers, you need to breed them.
In the course of breeding, you can also mutate genes that will be in the new design. Mutation can be a dangerous thing; you can easily end up with a soldier that's completely useless. But mutation is the only way you can come up with new behaviors that don't come from parent designs. To use mutation, you have to designate yourself an Intermediate or Advanced player in the Preferences dialog box.
Create new soldier designs in the Laboratory window. Choose one or more parents, choose a picture for the new design, and give it a name. The new soldier design will appear in the current genebank.
Even without mutation, breeding doesn't always work out they way you expect. Let's say you are trying to design a food seeker that commits suicide when the enemy gets too close, going out with a blaze of glory. To do so you would select a design that seeks food and a design that commits suicide and breed them. Some of the resulting children will have one behavior and not the other, but if you breed enough children there will be one that has both. You'll probably want to test out new designs before taking them into combat. Use the Proving Grounds tilescape to do this.
Hint: To make testing new soldier designs easier, use Two Player Experimental mode by checking the options in the "Local Setup" dialog box.
All soldiers in Genetic Wars are haploid, meaning they have only one copy of each gene. (People and most other animals have two copies of most of their genes.) When you cross designs, the offspring gets about the same number of genes from each of its parents. You won't know which genes it got from what parent until you try out the new soldiers that result.
An easier way to play a two player game is across a network. When you play across a network, one player hosts and the other joins. The host does more computing work, so the host should be the faster machine. To connect two machines, the host should first be waiting, then the joining machine can make the connection. Only the host can control the speed of the game. You can connect using either Appletalk or Internet protocols, but both players must use the same protocol.
Note: Playing network games requires the presence of Open Transport system software.
Tile window | |
---|---|
![]() | Bring up destination tile in a new tile window. |
![]() | Shadow a soldier. |
![]() | Open the Notebook with that soldier's design. |
Bank window | |
![]() | Move instead of copy a soldier design. |
Status window | |
![]() | Go to that team's base. |
![]() | Same as dragging on the team's base. |
Startup | |
![]() | Open the Proving Grounds in two-player experimental mode. |
As you play Genetic Wars, you will build up a set of capable soldier
designs. You can match them up against other people's designs, or
play the computer at higher difficulties. The better you breed your
soldiers, the stronger your armies will be.
Contents copyright 1997 Ryan Koopmans. All Rights
Reserved.